Star*Drive: The Last Warhulk
The StarMech Collective was in danger of being overwhelmed during the Second Galactic War by the enormous Thuldan Empire. To save the lives of its people¸ the Collective used its talent in robotics and automation to create the Warhulks - massic spacegoing vessels bristling with destructive capability and guided by the most sophisticated artificial intelligence units ever to be installed in a starship. When the Treaty of Concord brought an end to the war in 2472¸ StarMech recalled and deactivated its Warhulks... except for one. Lying disabled and unnoticed in an insignificant star system¸ the Warhulk designated Ares 22 was stranded. Both its stardrive and its AI unit had been damaged - the ship could not return home¸ and as a result it never discovered that the war had ended. Finally¸ more than a quarter-century later¸ Ares 22 has found the necessary resources to repair its stardrive. The Last Warhulk is once again operational - and on the prowl for enemies to annihilate. This 64-page adventure for the STAR*DRIVE campaign setting pits the heroes against a truly inhuman foe - a defective AI that believes itself to be in perfect working order and has a vast array of killing devices at its disposal. The heroes must disable the ship¸ or somehow dissuade it from carrying out its deadly mission and wiping out millions of innocent people.