Mindwalking: A Guide to Psionics
An intruder renders security cameras inoperable with a single thought. A government official wakes up in a theater with no recollection of how she got there. A lonely child plays hide-and-seek with the man he will one day become. Mindwalking is more than it used to be. Now it offers a whole new range of possibilities: Mystics delve deeper into tomorrow¸ masters of time and space greet their future selves¸ and biowarriors create the finest blades with only their minds.
Inside this 96-page book you"ll find:Revised rules for creating Mindwalkers and talents.New psionic skills¸ perks¸ and flaws.Three complete systems for mind-to-mind combat.Detailed guidelines for creating psionics-based Alternity campaigns¸ or exploring psionics in your existing campaign.More than twenty-five new careers for Mindwalkers and talents.New psionic equipment¸ artifacts¸ and phenomena.Psionic opponents and creatures to challenge players.Guidelines for adapting and expanding these rules to fit any science fiction genre.
Role-Play News Review By Joe Kushner - The Mindwalking book is a guide to psionics for the Alternity system. It includes brief notes on using it with both the Star Drive and Dark Matter settings¸ but does not go into any depth or detail in doing so. The pink pages and three columns make reading the book a real chore and I often had put the book down to pick it up latter....