Dark*Matter: The Killing Jar
An abandoned car¸ stolen by a desperate thief. A mysterious body¸ dead of unknown causes. The Point Pleasant 'mothman' sightings of the 1960s. A corporation that introduces revolutionary devices into the American home. Archaic Native American burial mounds and a shaman's lingering curse. Bioweapon research developed from samples taken from the depths of the Earth. Strange as it may seem¸ these items are cloesly related. Discovering how¸ and why¸ is what The Killing Jar is all about. What begins as a simple investigation by the heroes quickly develops into a tangled plot of old secrets and new deceptions. With the aid of unhuman allies¸ the player characters must unravel the mystery before they become that latest victims of an ancient horror. An adventure designed for the DARKoMATTER setting¸ The Killing Jar is also appropriate for any other modern-day conspiracy campaign using the ALTERNITY Science Fiction Roleplaying Game rules.