Alternity Player's Handbook (1e)
This roleplaying game provides a framework for all kinds of contemporary to far-future science fiction adventures. The Player's Handbook¸ the companion volume to the ALTERNITY Gamemaster Guide¸ contains everything players need to create SF heroes and play the ALTERNITY game.
You"re an explorer commanding the newest starship in the fleet¸ or... a brilliant scientist seeking a cure for a deadly alien virus¸ or... a battle-weary space marine fighting to protect the galaxy¸ or... any other SF hero you can imagine! Experience the Future - One Adventure at a Time! This roleplaying game provides a framework for all kinds of contemporary to far-future science fiction adventures. The Player"s Handbook ¸ the companion volume to the Alternity Gamemaster Guide ¸ contains everything players need to create SF heroes and play the Alternity game¸ including:An easy-to-learn game system designed around a unique dice mechanic.A "Fast-Play" chapter that teaches the basics and quickly gets you into the action.Rules for generating a wide variety fo unique heroes - including five alien hero species.Many distinct character professions and careers that allow you to further refine and define your character - from bounty hunters to computer hackers¸ starship pilots to interplanetary traders.Simple yet wide-ranging rules presented in a format that lets you add levels of complexity as desired.Optional rules for mutants¸ psionics¸ and cybernetics.Plenty of equipment covering a variety of technological levels - computers¸ vehicles¸ starships¸ armor¸ weapons¸ and assorted gear.A compilation of tables and forms that players need¸ plus a comprehensive index.
A generic science-fiction RPG. It uses a skill-based system with restrictive professions (similar to Rolemaster). Character creation is by limited point-buying¸ with 5 classes. The resolution is standard roll d20 under attribute+skill¸ with a twist. Rather than fixed modifiers¸ the roll is modified by a second step-die which varies (i.e. -d4¸ +d4¸ +d6¸ +d8¸ etc.). Experience is divided into levels¸ but experience can be divided freely among skills. It also covers aliens (5 types)¸ starships¸ psionics¸ mutations¸ and equipment to varying degrees.
Settings include ""Star*Drive""; ""Dark*Matter"" (conspiracy); and ""Gamma World"" (based on the earlier game). - A description from https://darkshire.net/jhkim/rpg/encyclopedia/ with kind permission of John H. Kim"