Alique: an Anything RPG
I don't want you to buy a game you're not interested in¸ so here's the design decisions and concepts. This game is heavily narrativist. That means the system is very simple without any real tactical complexity. It's more focused on telling a cool story than on careful resource management. There's lots of ways for players to manipulate the dice rolls¸ and players almost always succeed. There are resources to manage and randomness from dice certainly plays a part (six siders¸ to be exact). No PC has infinite resources¸ but you can typically expect the players to succeed in any challenge without any tactical care or consideration.
Alique is intended to be generic¸ and so who you play and what they do depends on the setting you choose to use or create. It's also intended to be light¸ fast¸ and a breeze to get into and just start playing. As such¸ Alique leans heavily towards freeform cinematic action¸ and theater of the mind.
Alique can also work with any genre or style that the group wishes to embrace. Alique uses a pool of d6 to roll. Usually one¸ commonly two or three¸ but sometimes (rarely) 5 or more. Roll a die¸ take the highest¸ and compare the result to the table. If you don't like the result¸ spend a point from a character trait and roll again. High is good¸ low is bad¸ middling results¸ middling successes.
I don't want you to buy a game you're not interested in¸ so here's the design decisions and concepts. This game is heavily narrativist. That means the system is very simple without any real tactical complexity. It's more focused on telling a cool story than on careful resource management. There's lots of ways for players to manipulate the dice rolls¸ and players almost always succeed. There are resources to manage and randomness from dice certainly plays a part (six siders¸ to be exact). No PC has infinite resources¸ but you can typically expect the players to succeed in any challenge without any tactical care or consideration.
Alique is intended to be generic¸ and so who you play and what they do depends on the setting you choose to use or create. It's also intended to be light¸ fast¸ and a breeze to get into and just start playing . As such¸ Alique leans heavily towards freeform cinematic action¸ and theater of the mind.
Alique can also work with any genre or style that the group wishes to embrace. Alique uses a pool of d6 to roll. Usually one¸ commonly two or three¸ but sometimes (rarely) 5 or more. Roll a die¸ take the highest¸ and compare the result to the table. If you don't like the result¸ spend a point from a character trait and roll again. High is good¸ low is bad¸ middling results¸ middling successes.