ALIEN RPG Core Rulebook
I can't lie to you about your chances¸ but... you have my sympathies."
Space is vast¸ dark¸ and not your friend. Gamma rays and neutrino bursts erupt from dying stars to cook you alive¸ black holes tear you apart¸ and the void itself boils your blood and seizes your brain. Try to scream and no one can hear you-hold your breath and you rupture your lungs. Space isn't as empty as you'd think¸ either-its frontiers are ever expanding. Rival governments wage a cold war of aggression while greedy corporations vie for valuable resources. Colonists reach for the stars and gamble with their lives-each new world tamed is either feast or famine. And there are things lurking in the shadows of every asteroid-things strange and different and deadly.
Things alien.
This is the official ALIEN tabletop roleplaying game-a universe of body horror and corporate brinkmanship¸ where synthetic people play god while space truckers and marines serve host to newborn ghoulish creatures. It's a harsh and unforgiving universe and you are nothing if not expendable.
Stay alive if you can.
The ALIEN tabletop roleplaying game is a beautifully illustrated full-color hardcover book of 392 pages¸ both presenting the world of ALIEN in the year 2183 and a fast and effective ruleset designed specifically to enhance the ALIEN experience. The game supports two distinct game modes:
- Cinematic play is based on pre-made scenarios that emulate the dramatic arc of an ALIEN film. Designed to be played in a single session¸ this game mode emphasizes high stakes and fast and brutal play. You are not all expected to survive. The core rulebook contains one introductory Cinematic scenario¸ Hope's Last Day.
- Campaign play is designed for longer continuous play with the same cast of player characters over many game sessions¸ letting you explore the ALIEN universe freely¸ sandbox style. The core rulebook contains random tables and other powerful tools to quickly create star systems¸ colonies¸ missions¸ encounters¸ and NPCs for your campaign.
The rules of the game are based on the acclaimed Year Zero Engine¸ used in award-winning games such as Tales from the Loop and Mutant: Year Zero¸ but adapted and further developed to fully support and enhance the core themes of ALIEN: horror and action in the cold darkness of space.
ury Fox Film Corporation. All rights reserved."The real horror of Ridley Scott's seminal sci-fi flick Alien has always been the creeping¸ slithering fear of the unknown. It's impressive¸ then¸ that Free League has been able to craft a tabletop roleplaying game that can conjure up that same pitch-dark dread from the safety of your kitchen table." ‐Dicebreaker
Space is vast¸ dark¸ and not your friend. Gamma rays and neutrino bursts erupt from dying stars to cook you alive¸ black holes tear you apart¸ and the void itself boils your blood and seizes your brain. Try to scream and no one can hear you-hold your breath and you rupture your lungs. Space isn't as empty as you'd think¸ either-its frontiers are ever expanding. Rival governments wage a cold war of aggression while greedy corporations vie for valuable resources. Colonists reach for the stars and gamble with their lives-each new world tamed is either feast or famine. And there are things lurking in the shadows of every asteroid-things strange and different and deadly.
Things alien.
This is the official ALIEN tabletop roleplaying game-a universe of body horror and corporate brinkmanship¸ where synthetic people play god while space truckers and marines serve host to newborn ghoulish creatures. It's a harsh and unforgiving universe and you are nothing if not expendable.
Stay alive if you can.
The ALIEN tabletop roleplaying game is a be