Age of Steel: To Catch A Thief
IT SOUNDED LIKE A SIMPLE JOB... To Catch a Thief is an introductory adventure for Age of Steel¸ taking players and gamemasters alike on a short trip through Dar-el¸ the City of Sapphires; the infamous city of intrigue on the northern coast of the Free Nations. Hired to find a stolen artefact¸ the player characters find themselves immersed in the seedy underworld of the jewel of Kijani. To Catch a Thief is a standard level adventure for between 3 and 5 players. On average it takes between 4 and 6 hours of play to complete¸ and is a mixture of investigation¸ social interaction and combat. It is designed to introduce new players and gamemasters to the setting and system of Age of Steel¸ but can also form the introduction to a larger Age of Steel campaign. You will need a copy of the Age of Steel core rulebook to play this adventure. Inside this 27 page adventure you will find: Background on Dar-el¸ a city rife with corruption and intrigue The adventure itself¸ including background¸ NPCs¸ locations and scenes Five pre-made characters which players can choose from¸ complete with character sheets A map of Dar-el Handouts