Afterverse Quickstart Rules
Welcome to the universe. Here's what comes next. This abridged rule set will allow you to get a taste for the Afterverse game system and be ready to join a game. The Quickstart rules explain: The D6 Bank system. All skill checks are tested by rolling (ATTRIBUTE + SKILL + modifiers) dice and counting up the 5s and 6s; many tests will have you bank these hits to spend over time¸ including the Initiative system. Attributes. Afterverse has 9 standard attributes divided into 3 categories (Physical¸ Mental¸ Social)¸ in addition to one special attribute.... Chutzpah. This stat that allows you to exercise certain meta powers over the game¸ such as Take Two and Retcon. Skills: Afterverse has 14 skills¸ described in this guide. Additionally¸ there are hundreds of skill specializations in the core book to add flavor to your character's skill set. Combat: Initiative in combat is treated as a hit bank¸ requiring you to spend IP to perform actions or evade. The system supports multiple actions per round and suppressive fire in a smooth and natural manner. If you're interested in this game¸ check out the full sourcebook¸ also available here. The full sourcebook includes (in addition to more detailed explanations of these rules) space combat¸ a full history from 2050 through 2140¸ worlds¸ cultures¸ ships¸ and more.