Dreams of Sylvia
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This is a module for the After rules system¸ and can be completed in around 5 sessions. As with all After campaigns¸ the main thrust of the story is the Present Act¸ with expository forays into a Past Act. This module is a loose sequel to the Clear as a Bell Module.
Some settlements across Extempore consider themselves to be above one another in the grand pecking order¸ but others have a more literal viewpoint on this. The city of Sylvia was founded on a small spheroid rocky asteroid (also called Sylvia) that was pulled from its home like so many domains¸ but in this case rather than slamming into the primary continent of Extempore¸ it came to rest lazily drifting above in the sky. While the rest of the patchwork plane is constantly beset by tumultuous seismic activity¸ Sylvia¸ on the other hand¸ floats above it all¸ making it a unique environment that was quickly seized upon by the inhabitants below¸ with settlements cropping up on its surface almost as soon as it appeared.
The Past Act flashes back to the party touching down on the city of Sylvia¸ and establishing themselves on the asteroid to secure trade for their homeport¸ the state of Rhode Island¸ a relatively new domain in Extempore.
The Present Act revolves around the terse social and political dance between the three main factions on Sylvia.
