Trouble in Blue Tower
Venture into a magical tower¸ filled with traps¸ riddles¸ and a lot of unnecessary confusion. A sudden lightning soars through the skies near a settlement¸ hitting an old¸ wizard's tower made of blue cobble. With the air heavy from magical influx¸ the party realizes immediately that something dangerous just happened. It takes but a minute for a tired messenger to catch up to the adventurers and plead for help¸ as the sanity of the Blue Tower's owner appears to be under question¸ and a possible calamity might occur if his misdeeds are not corrected. Hello Adventurers! Trouble in Blue Tower is a low level adventure (3-4) created for a group of people that do not fret when facing magical traps and machinations that make people go mad from solving riddles. Depending on the decisions of the party¸ it can take from 2 to 3 hours to complete. The adventure is 20 pages long and contains a detailed map with a special version for the Dungeon Master. The setting is flexible¸ meaning that it fits most of the campaigns¸ and all the featured creature's statistics can be found in the official books.