The Monologue Mechanic
Stay your blades¸ adventurers! We need to talk..." In most D&D campaigns¸ our champions are faced with a unique and memorable villain with a devious plot to uncover. Which leads to that moment when the villain finally appears in the climactic scene of your campaign and players often rush to roll initiative and get into combat as soon as possible! Bringing justice to the enemy is always the goal¸ but whatever happened to letting the villain monologue? Sure¸ we've heard some bad speeches in our day. Monologues have a bad rap... but what if we could bring them back? What kind of amazing stories could we tell if the heroes and villains talked and argued and built up an incredibly deep narrative moment before everyone drew their swords? Think about the powerful stories we could tell with our games! With incentives for characters who choose to interact with villains during their final monologues and a system to reward players who seek eternal fame and glory¸ The Monologue Mechanic is a book devoted to bringing storytelling to the forefront of your campaign. Read the introduction in the full preview to find out what awaits you in these 27 pages of mechanics¸ systems¸ and advice to help build the narratives of your D&D game. Author Richard Malena-Webber is an avid tabletop gamer who writes at AtomicGameTheory.com ¸ talks at GoingLast.net ¸ and presents at a convention near you.