Axioms Issue 13: Machinery to the Max
Axioms is Autarch's quarterly supplement for the Adventurer Conqueror King System. Each issue of Axioms offers a mix of short content updates for ACKS¸ such as new classes¸ new sub-mechanical systems¸ explorations of specific themes within the game¸ short adventure scenarios¸ and more.
In this issue¸ Machinery to the Max¸ we unveil updated rules for automatons. The dwarven machinist class¸ first presented in the ACKS Player's Companion¸ introduced automatons and automaton design to ACKS campaigns around the world. Since then¸ many discussions and designs have pushed the boundary of these rules¸ and this issue pushes it further. The key change in these expanded rules is to separate the original major ability cost for all abilities into major and minor abilities. Doing so not only increases the options available to machinists of all flavors¸ it also helps address the high cost of these items for low level players. With this issue¸ you have everything you need to unless steampunk¸ clockwork¸ and more onto your campaign.
While designed for use with ACKS¸ content in Axioms is compatible with any d20-based fantasy RPG built on the OGL. Axioms is made possible through the support of our patrons¸ who receive early access to the articles on a month-by-month basis. If you're already a patron¸ thanks for your support!
Axioms is Autarch's quarterly supplement for the Adventurer Conqueror King System. Each issue of Axioms offers a mix of short content updates for ACKS¸ such as new classes¸ new sub-mechanical systems¸ explorations of specific themes within the game¸ short adventure scenarios¸ and more.
In this issue¸ Machinery to the Max ¸ we unveil updated rules for automatons. The dwarven machinist class¸ first presented in the ACKS Player's Companion ¸ introduced automatons and automaton design to ACKS campaigns around the world. Since then¸ many discussions and designs have pushed the boundary of these rules¸ and this issue pushes it further. The key change in these expanded rules is to separate the original major ability cost for all abilities into major and minor abilities. Doing so not only increases the options available to machinists of all flavors¸ it also helps address the high cost of these items for low level players. With this issue¸ you have everything you need to unless steampunk¸ clockwork¸ and more onto your campaign.
While designed for use with ACKS¸ content in Axioms is compatible with any d20-based fantasy RPG built on the OGL. Axioms is made possible through the support of our patrons¸ who receive early access to the articles on a month-by-month basis. If you're already a patron¸ thanks for your support!