College of Wizardry (2e)
So you want to learn magic?
With the coming of the Dragon of Shades¸ an Age of the World came to an apocalyptic end. Centuries passed¸ and civilization limped back into the light of knowledge. Now a new Age has dawned¸ as the wizards of the present seek to discover the lost arcane art of the past known only as the Language Primeval!
College of Wizardry presents a complete guild of magic that can be placed in its entirety into any campaign world. This 96-page booklet contains:
* The secret history of the College of Wizardy¸ Mathghamhna in the Elder Tongue.
* A complete listing of the college memebers¸ including descriptions and stats for the chancellor and regents of this Arcane Order.
* Directions on how to fit the College of Wizardry into any of TSRs currently published worlds.
* Rules for enrolling PC wizards into the college at any level¸ including as apprentices.
* A full-color poster showing the three towers of Mathghamhna.
* New spells and magical items.
* Two unique magical power sources: The Spellcrux and The Language Primeval.
* Four mini-adventures for characters who range from apprentice to 11th level.
* Companion accessory to Den of Thieves.