Displaced
What would you do if you found yourself suddenly - and permanently - cut off from everyone and everything you ever knew?
Thrust into an alien society lacking the accoutrements of the modern world? Where you are faced with a potentially deadly struggle to merely survive?
One of the more popular tropes of modern day Science Fiction deals with that very question - moderns being displaced in time and¸ sometimes¸ in space (or dimension) as well... where they find that they are faced with the awful (and aweful) reality of the past or¸ equally¸ an alternate dimension where history and technology has not progressed the same way as it has in our version of reality.
Typically the displaced will find themselves faced with a need to change things - perhaps for their own comfort¸ perhaps from a sense of altruism (or¸ more than likely¸ from a desire to become wealthy and powerful beyond any dreams of avarice)¸ or¸ most likely¸ because they find themselves faced with a threat to their very survival.
Displaced (Books #1: Lost in Time and Space and Book #2: Survival and Rebirth) is intended to provide a solid structure for a GM and players to build their own campaign world on.
Using the tools and information provided herein you will be able to structure a realistic background in which they can stage their adventures and get their chance to fight the good fight against tremendous odds... and¸ of course¸ also get a chance to become wealthy¸ respected¸ and powerful.