Nicely¸ Done (2e)
Nicely¸ Done is a short mission for the new edition of a|state¸ along with a beautiful primer to the setting of The City.
"Mire End is a forlorn place: miles of brick and concrete tenements¸ all slowly disintegrating. Water covers the streets¸ the drainage systems destroyed long ago. The damp and rotting lower floors of most buildings are left empty. Denied help by the powerful Three Canals Metropolitan Area from across the Green Canal¸ Mire End is a place of crime and apathy. There are few jobs aside from menial work in neighbouring burghs. As a result¸ many in Mire End rely on crime to survive. Petty shopkeepers sell stolen goods¸ and young toughs collect protection tithes for the Hohler Gang. The Provosts across the canal take a dim view¸ but there are always customers for the black markets of Mire End.
"Reports of child slavery in Mire End have led the group to investigate a woman named Hosanna Nicely...
"The new edition of a|state is about a group of determined locals who agree to stand together and help their community. Gameplay regularly zooms in to focus tightly on specific missions like this one.
Nicely¸ Done is a short mission for the new edition of a|state¸ along with a beautiful primer to the setting of The City.
Mire End is a forlorn place: miles of brick and concrete tenements¸ all slowly disintegrating. Water covers the streets¸ the drainage systems destroyed long ago. The damp and rotting lower floors of most buildings are left empty. Denied help by the powerful Three Canals Metropolitan Area from across the Green Canal¸ Mire End is a place of crime and apathy. There are few jobs aside from menial work in neighbouring burghs. As a result¸ many in Mire End rely on crime to survive. Petty shopkeepers sell stolen goods¸ and young toughs collect protection tithes for the Hohler Gang. The Provosts across the canal take a dim view¸ but there are always customers for the black markets of Mire End.
Reports of child slavery in Mire End have led the group to investigate a woman named Hosanna Nicely...
The new edition of a|state is about a group of determined locals who agree to stand together and help their community. Gameplay regularly zooms in to focus tightly on specific missions like this one.
This mission adapts a classic short scenario from the original a|state.
This mission is intended for a GM who is familiar with Forged in the Dark games¸ such as Blades in the Dark. Players do not need to have any prior knowledge of those games¸ but this primer does not contain the rules needed to play. Those can be found here: https://bladesinthedark.com/basics
About a|state second edition
Cult favourite role-playing game A|State is back in an exciting new edition.
- Legendary game setting The City returns¸ loaded with mesmerising and unsettling detail. The new edition of a|state is Forged in the Dark. Experience The City through intense¸ fiction-first role-playing.
- Create your own corner of The City and protect it from the powerful factions who want to tear it down.
- Choose from seven playbooks¸ including the lethal Ghostfighter¸ the savvy Mapmaker¸ and the dogged Lostfinder.
- Encounter the Shifted and other strange mysteries of The City¸ a closed environment you can never leave.
You will never forget The City... but The City will forget you.
This work is based on Blades in the Dark (found at http://www.bladesinthedark.com/)¸ product of One Seven Design¸ developed and authored by John Harper¸ and licensed for our use under the Creative Commons Attribution 3.0 Unported license (http://creativecommons.org/licenses/by/3.0/).