What Becomes of Hunters
A ghastly introduction to the Monsters and horror of Eisen. In a change of pace from the usual high-flying of 7th Sea¸ the Heroes venture into a dark forest at the behest of Die Kreuzritter in search of their mutual friend. This friend- secretly a Kreuzritter- has gone missing in the forest¸ and the Heroes are the society's best hope to save him.
What Becomes of Hunters is a standalone adventure for 7th Sea Second Edition. It is intended to be played over the course of one session or two shorter sessions¸ and should fit perfectly as either a standalone adventure or as part of a longer campaign!
What Becomes of Hunters includes:
- Action and Dramatic Sequences ready to play
- Scenes including text to be read aloud
- Premade NPCs with stats and roleplay tips
- GM advice for tweaking the adventure
- Hooks for continued adventures
Although the adventure is a complete story in and of itself¸ it does contain hooks for possible future adventures. It includes Hazards as a mechanic¸ but offers alternatives for GMs who do not have access to The New World.
If you enjoy What Becomes of Hunters¸ please let me know by leaving a comment!