Nations of Theah 8: Vendel & Vesten
A nation divided in two; one embraces the past¸ one looks to the future. One cries for justice¸ the other cries its wares. The Vendel stand at the forefront of the Thean economy¸ having thrown off the yoke of their oppressive masters to become the dominant power in northern Theah. The Vesten revere the ways of the ancient gods¸ using pagan magic to battle against the commercialization of their heritage. Vendel¸ the final book in the Nations of Theah line¸ contains six new Swordsman schools¸ star charts¸ advanced weather rules¸ investment rules¸ Vendel astronomy¸ and other rules for playing in the most fiercely divided nation in Theah.
Two hundred years ago¸ the islands of Vestenmannavnjar were home to fierce warrior tribes. Wielding powerful rune sorcery and deadly steel¸ their warriors struck terror into the hearts of Théans everywhere. All that has changed. Vendel¸ as it now calls itself¸ has broken from its past and forged a new future. Today¸ bankers and merchants rule the country¸ and swords and longboats have been replaced by guilders and trading ships. The streets are clean and modern¸ the people stand at the forefront of Théan achievement. From what was once a savage¸ wild land now stands the most powerful economic power in the world.
But all is not well in this brave new nation. Traditional Vestenmannavnjar still adhere to the old ways¸ wielding fierce magic in defense of their homes. They call upon the Vendel to abandon their modern advances¸ while the Vendel sneer as their backwards cousins edge closer to extinction. The tensions between them threaten to tear the nation apart and unleash an apocalypse that will consume them all.
Whether axes or guilders¸ their weapons are the strongest in Théah. But will they destroy each other before they realize such power?
The Vendel*Vesten sourcebook includes:
* A lengthy history of the country¸ including the legendary heroes of its past.
* Complete descriptions of both Vendel and Vestenmannavnjar culture¸ plus a thorough discussion of the nine islands which comprise their home.
* New details on the Living Runes and the Lærdom sorcery school which they engendered¸ as well as extended information on the powerful Vendel Merchant Guilds.
* New rules for Vendel and Vestenmannavnjar Heroes: unique skills and abilities¸ expanded merchant rules¸ four new fighting schools¸ and a new type of Destiny Spread utilizing both Vestenmannavnjar rule casting and Vendel astrology.
Blood and Commerce
Two hundred years ago¸ the islands of Vestenmannavnjar were home to fierce warrior tribes. Wielding powerful rune sorcery and deadly steel¸ their warriors struck terror into the hearts of Théans everywhere. All that has changed. Vendel¸ as it now calls itself¸ has broken from its past and forged a new future. Today¸ bankers and merchants rule the country¸ and swords and longboats have been replaced by guilders and trading ships. The streets are clean and modern¸ the people stand at the forefront of Théan achievement. From what was once a savage¸ wild land now stands the most powerful economic power in the world.
But all is not well in this brave new nation. Traditional Vestenmannavnjar still adhere to the old ways¸ wielding fierce magic in defense of their homes. They call upon the Vendel to abandon their modern advances¸ while the Vendel sneer as their "backwards" cousins edge closer to extinction. The tensions between them threaten to tear the nation apart and unleash an apocalypse that will consume them all.
Whether axes or guilders¸ their weapons are the strongest in Théah. But will they destroy each other before they realize such power?
The Vendel•Vesten sourcebook includes: