Nations of Theah 2: Avalon
There is a land where the heroes of legend never died. Where magic permeates the very soil of the ground. Where eldritch creatures stalk the countryside¸ and where three kingdoms emerged from six centuries of bloodshed to challenge the greatest powers in Theah. Welcome to Avalon¸ where your fondest dreams - and worst nightmares - come true.
The Avalon sourcebook (7th Sea Nations of Theah book 2) is a well-written¸ interesting¸ and useful supplement for the 7th Sea game. It manages to convey the mood and tone of the lands of Avalon in addition to providing a considerable amount of background information¸ new Advantages¸ Schools¸ and Backgrounds¸ and some hints as to what is to come in the official storyline. It manages to flesh out the lands of Avalon without contradicting or replacing the information given in the Players and Game Masters Guides.
"You don't live the story on the Glamour Isles. The story lives you." - Derwyddon
There is a land where the heroes of legend never died. Where magic permeates the very soil of the ground. Where eldritch creatures stalk the countryside¸ and where three kingdoms emerged from six centuries of bloodshed to challenge the greatest powers in Théah. Welcome to Avalon¸ where your fondest dreams - and worst nightmares - come true.
The Avalon sourcebook includes:
- Information on the three nations that compromise the Glamour Isles¸ complete with history¸ background information¸ and prominent personalities.
- An extensive discussion on the enigmatic Sidhe¸ including a system for creating Sidhe Heroes.
- A wealth of new rules: fighting schools¸ new Glamour Knacks¸ Druid magic¸ and the elite order of Elain's Knights.
- Descriptions of the Isles' most terrifying monsters¸ a two-page map of the Avalon capital¸ and more!