Ghosts of the 7 Seas
The world of 7th Sea is full of ghosts¸ spirits¸ haunts¸ and other strange supernatural phenomena. From the war-cursed mud of Eisen to the wild coasts of Avalon¸ the continent of Théah boasts innumerable ghosts for a Hero to encounter.
This book brings you 13 spirits to¸ in a sense¸ liven up your games. Some of these ghosts are the remains of long-dead men and women¸ and some have never lived at all - a ship¸ a lighthouse¸ an idea given form. Some represent clear and direct threats¸ and others appear to be friendly at first before revealing their terrible true natures.
Each entry describes the history¸ motive¸ and personality of a ghost¸ as well as the kind of environment they are likely to haunt. Each one is tied to a specific place in Théah¸ but you need not feel so constrained. Use them wherever¸ and however¸ you wish!
Stats and tactics are provided for each one¸ so you may use them as NPCs¸ Villains¸ Monsters or Hazards.