An Atabean Sea Adventure
In the Atabean Sea¸ the fabled sailor's paradise of Fiddler's Green is real. It is a quiet¸ sunny isle¸ full of retired sailors and a prosperous dye-works. But there's dark magic and murder afoot - trouble in Paradise¸ for any Hero brave or foolish enough to seek it out! This is a 3-step GM Story¸ suitable for 3 - 6 Heroes. It can be used for convention play (playable in 2 to 4 hours)¸ or integrated into a home game.
It highlights several 7th Sea mechanics¸ including Dramatic Sequences¸ Hazards¸ and Action Sequences
Keywords: Atabean¸ Aragosta¸ Pirates¸ Ship Combat¸ Hazards¸ Cultists¸ Monsters¸ Crabs