Makkura (english)
Makkura ¸ the first supplement for our roleplaying game of near-future Japanese horror¸ Kuro. They lied to us. They said it would all be over in a few weeks: the blockade¸ the food shortages¸ the power cuts. It's been over six months. They said everything would be all right¸ but I can only see things getting worse¸ and there is something out there in the darkness. It's getting harder to deny¸ and even harder to ignore. I don't know what to do. There is nowhere to run¸ nowhere to hide. The shadows are hungry and I can see them everywhere. They whisper that I am a Potential¸ that I have the power to make things right. But all I know is that when I stare into the darkness¸ something deep within is staring back. Makkura: Absolute Darkness. Makkura is a campaign of six full adventures for Kuro ¸ the roleplaying game of near-future Japanese horror. Each adventure is linked together with several additional scenarios¸ taking you to the next level of the Kuro saga. Secrets will be revealed¸ spirits awoken and terrible enemies will prowl the streets of Shin-Edo. The Kuro incident was just the beginning. Fugu: Several people have been murdered on the Kaijin platform out at sea. The police are having difficultly finding a link between the victims¸ even though it seems the work of a serial killer. Can the heroes find the serial killer¸ or will the killer find them first? Mizuiro: A group of students have disappeared¸ and one has committed suicide. The disappearances have something to do with a popular ritual where the participants tell ghost stories to each other. Have the students woken something¸ and if so why does it seem to be targeting the heroes too? Kujira: The skeleton of a whale washes up on Shin-Edo beach¸ its skull engraved with strange characters. These symbols are a map and instructions for opening the prison of Yomi. As the heroes try to unearth the mystery¸ a dark creature hunts them from the shadows. The only way to face it is to claim old forgotten weapons¸ and unlock their power as Potentials. Yukidomari: Drawn to the remote village of Yukidomari¸ the heroes find a place plagued by hauntings and spirits of the dark. As bad weather traps them here¸ the strange atmosphere of the village begins to take its toll and people begin to disappear at an alarming rate. Here they may learn the truth behind the Kuro incident¸ but that will be no use if they cannot escape the village alive. Tsukurigoto: Seven agents of the dark appear to hunt down the Shi-Tenno and take the keys they guard. The heroes have helped them escape into hiding¸ but this means the agents are coming for them! As a blackout plunges Shin-Edo into chaos¸ the player characters race to protect the secrets of the Shi-Tenno. But the dark Kami can be deceptive¸ as well as dangerous. Kami: The thunder spirits must be stopped before they can open the gates to Yomi and time is not on the heroes' side. Fighting through a city in chaos¸ they must hunt down the tools they need to fight these powerful and near immortal spirits. But destiny has a plan and the Red Storm is coming. It will offer them only one choice: to live or to die. Makkura is a complete campaign for Kuro ¸ continuing on from the adventure in the Kuro Core Rulebook. Black & white interior¸ 128 pages.