Game Master's Screen and Resource Book
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13th Age Game Master's Screen and Resource Book
The 13th Age GM's Screen and Resource Book features incredible new art from 13th Age lead artists Aaron McConnell and Lee Moyer¸ a 64-page resource book¸ and a fold out map of the Dragon Empire.
The Gamemaster ScreenThe screen is three-ply and portrait-oriented¸ with the essential information a GM needs to run the game:
- Skill Check DCs¸ Trap Obstacle Attacks & Impromptu Damage by Environment
- Conditions
- Chum the Adventure (d20 roll when you wish to be entertained)
- Intercepting and Disengaging
- Baseline Stats for Monsters¸ Monster Equivalents¸ Customizing a Monster¸ and Leveling a Monster
- GP Per Full Heal-Up¸ and Optional No Math System
- Item Chakras and Default Bonuses
- Consumables Costs
- GM Stuff to Remember
- Rule Recaps for: Ambush & Surprise¸ Death & Dying¸ Fight in Spirit¸ Flee¸ Grabbed (new rules)¸ Invisibility¸ No Recoveries¸ Ongoing Damage¸ Rally¸ Resistance¸ Shooting into Melee¸ Temporary Hit Points¸ Unarmed Attacks
The resource book includes advice¸ guidance and rules for:
- Using icon relationship rolls¸ with variations on the icon roll mechanic and examples of how benefits and complications can work in play
- Creating 13th Age adventures on the spot¸ with zero preparation
- Running montages (introduced in Organized Play¸ and expanded here)
- Incorporating terrain into battles¸ including creating environments and locations for different tiers of play
- Building better battles
- Helping players craft useful and interesting backgrounds¸ with advice on handling backgrounds that seem too powerful or too weak
- Creating memorable NPCs¸ with a sampling of icon-related NPCs-each with a brief description¸ Three Things that bring them to life in player's minds¸ and suggested monster roles and initiative to guide GMs in building them out using the DIY monster rules
- And more !