13th Age Rulebook
A fantasy tabletop role-playing game with a customizable setting¸ based on a variant of the D20 System from third editionDungeons & Dragons. It mixes in story-oriented mechanics¸ along with no predefined skills and no assumption of figures or a map for combat. It does include ten levels grouped into three tiers. The setting includes default places¸ a default bestiary¸ and 13 default figures of power in the world (known as Icons - such as the Archmage¸ the Diabolist¸ and others). However¸ other details are left open to be filled in as part of character creation. - A description from https://darkshire.net/jhkim/rpg/encyclopedia/ with kind permission of John H. Kim"
Prophecies fail. Demons invade¸ living dungeons rip towards the surface¸ and the Empire's protectors falter. The great icons who shape the world arm for war.
So what's it going to be¸ heroes? Risk everything to forge your own epic history? Or grab the best loot and escape into the shadows?
13th Age is a d20-rolling fantasy game of battle¸ treasure¸ group storytelling¸ and heroic adventure.
For players:
- Your character's "one unique thing" ensures there's no one else like you.
- Alliances and enmities with icons such as the Archmage¸ Lich King¸ and Prince of Shadows give your character a place in the world's story¸ even at first level.
- Streamlined and flexible combat rules create fast-moving¸ free flowing battles.
- Character backgrounds let you invent the stories that shape your skills.